Directors: Kobun
Shizuno, Hiroyuki Seshita
Notable Cast: Mamoru Miyano,
Takahiro Sakurai, Kana Hanazawa, Tomokazu Sugita, Yuki Kaji, Junichi Suwabe,
Reina Ueda, Ari Ozawa, Kenta Miyake, Kenyu Horiuchi, Kazuya Nakai, Kazuhiro
Yamaji
As a huge Godzilla fan, it was a shock that I felt so
disconnected and disappointed with the first anime film Godzilla: Planet of the
Monsters. If you’re curious about those feelings, as they do set up the
context for this next review, I would suggest just going and reading my review
for the film HERE. In summary, the film went very far away from the usual core
Godzilla material and was essentially crippled by its structure. While its
sequel, or more fittingly it should be called next episode, Godzilla: City on the Edge of Battle
does help the first film by actually adding some character depth to the story, but
it’s also a film that inherently suffers from the same problems and only adds a
few redeeming qualities to make for a better film experience. Fans of the first
film will definitely love what City on
the Edge of Battle is offering, but for those hoping for a lot more (i.e.
me) it’s only slightly better than the first.
Space heroes. With reasons, I guess. |
If you had watched the first one, then you would know that it
essentially ended on a cliffhanger and it might as well have dropped a “to be
continued…” card right before the credits. The intention to make multiple films
immediately allows the series to create elongated plot points and character
arcs, but in terms of individual films they suffer from the structure. City on the Edge of Battle is no
different. With no real recap of the events of the first film, outside of some
references in the dialogue, this one immediately picks up from where Planet of the Monsters left off. The
film still has a huge problem with exposition and feels the need to vomit out
unnecessary amounts of detail to explain its ridiculous concepts and plot
progressions. Teases for Mechagodzilla in the first film are weirdly
interpreted in the film as the nanometal used to start its creation thousands
of years ago has taken a life of its own (?) and it has created a living city
(?!) that plays parallel to the indigenous people that our heroic anti-Godzilla
team discover are living in the area. There are some interesting ideas at play
here, but the film often spends so much time trying to convince us WHY its
important with endless and rather derivative exposition that it almost all
seems moot – at least narratively speaking, and it forgets to MAKE anything
feel important.
The big G doesn't really show up til about an hour in, just in case fans are wondering. |
To its benefit, since most of the initial premise and set up
for the world building has been done, City
on the Edge of Battle gets to focus more on the character development side
of things and the shrinking of the cast helps immensely with this side.
Granted, take all of that with a grain of salt since the ratio of character
building to exposition still greatly leans to the latter, but it was nice to
see some actual character interactions and development that wasn’t necessary
for the plot get some development. This is benefitted by some decent voice
acting and a film that takes some brief moments in its epic story to let
emotions resonate, particularly in the latter half.
Also, where Planet of
the Monsters only had a tease within the Godzilla universe of Mechagodzilla
(which weirdly does not pan out in this one as we never see a Mechagodzilla –
just the living city that was born out its carcass or whatever,) City on the Edge of Battle does attempt
to add some new elements and interpretations of things from the usual
Godzilla-verse into the film. The indigenous people on Earth are lead by twin
young women who talk about their God briefly (a reference to Mothra) and there
is a moment where one of the alien people on the team talks about how an unnamed
monster arrived on their home planet and destroyed it, which I assume is a
reference to the origins of King Ghidorah since he was a space monster in the
original series. This does get me rather excited to see how the series does
interpret them for upcoming films, but considering how much of a letdown
Mechagodzilla was for this film, perhaps no one should get their hopes up.
Also, cause reasons, they throw in a few mechs into this one. Just not a Mechagodzilla. |
The execution of City
on the Edge of Battle is mixed at best. The animation seems spotty at times.
Although it is stylistic, the choice for angular looks and desaturated color
schemes makes it feel bland. The gray tones still don’t inspire a lot of fun to
be had with the visuals and the bursts of orange and purple in the finale still
seem like a desperate attempt to create some dynamics. As mentioned, the voice
acting seems solid enough, but it’s not enough to really carry the film. Not
execution wise anyway.
Godzilla: City on the Edge of Battle is a slight
improvement over its predecessor, most particularly in that the film takes some
time to develop its characters a bit further and has the knack of adding in
more Godzilla universe aspects, but the rest of the film is still massively
disappointing. It’s still bogged down by excessive exposition, the visual style
is bland and uninteresting, and the lacking use of Mechagodzilla left a sour
note after the tease in the first film. To add salt into the wound (again,) the
film leaves it wide open for the next entry (again.) It ends on another
cliffhanger that will, assumingly, be answered in a third film.
Which means there is at least one more of these films to work through.
Which means there is at least one more of these films to work through.
Written By Matt Reifschneider
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